Dev Log to 0.0.45
Features
These updates for Hology Engine were mostly focused on landscape and exporting objects, where we want to offer more options for landscape painting for more colorful scenes, and the ability to export objects to help you create other 3D assets in the proper proportions.
- Cut holes in landscapes. Click the keyboard button H to enable the hole painting tool. Hold down shift while painting to erase. This is perfect for creating caves. Note that to enable showing holes, you need a custom shader that outputs
landscape: true
or use the new landscape material type.
- New landscape material type to easily do landscape painting. Some options for colors and how to transition between layers as well as for assigning a different color to steep slopes.
- Landscape painting now supports up to 8 layers. The landscape material type supports assigning a color to each of the new layers. This also enables adding more variation in scattered grass foliage.
- Export selected objects from the editor. This is to support a workflow where you do the block out in Hology Engine and then bring it into your modeling program such as Blender as a reference to create the 3D model to be used in the game while knowing that is has the correct proportions to work in your game. With at least one object selected, click Ctrl+Shift+E or find the button "Export selection" in the main menu on the top left. It will generate a GLB file to be saved where you want it.
Download the latest version at https://hology.app/download
For existing projects, run the following to update:
.npm install '@hology/core@^0.0.73' '@hology/react@^0.0.16' @types/three@0.169.0 three@0.169.0