Dev Log - 0.0.32 VFX & VR
Update - 0.0.32
This update is focused on VFX & VR
Features
- Particle Sub emitters. Now you can spawn particles from other particles.
- Particle trail renderer. (first iteration/preview, more customization to come)
- Soft sprite particles. Using scene depth, the particles will become transparent close as they are close to surfaces to avoid hard lines.
- Stretched sprites as a new type of particle output that stretches based on the particle’s velocity.
Documentation
- Added a page on how to enable VR/XR.
- Added how to create VFX actors from assets from code.
- VR see here: https://docs.hology.app/user-interfaces/vr
- VFX see here: https://docs.hology.app/visual-effects/vfx-assets
Fixes
- Performance improvements for meshes with high triangles for automatic creation of collision shapes and creating structures for fast raycasting.