A new game engine

Hology Engine makes it easier for developers to create 3D games and experiences for the Web, Desktop and Mobile by using web technologies.

Getting started

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Landscape sculpting

Create vast worlds with landscapes that can be sculpted in the editor. Paint areas to assign different materials. Sections are automatically loaded or removed based on camera view distance for performance.

Landscape sculpting in Hology Engine

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Physics

A high performance built in physics engine enables accurate collision detection, ray casting and physics simulations.

Physics engine showing boxes falling

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Character movement

The engine comes with a kinematic character movement component, an animation system able to play different animations for upper and lower body, seamlessly blending between animations based on movement state transitions.

External link iconTry it out in this demo
3D character showcasing animation

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Custom shaders

Create graphical effects by writing your own GPU shaders with a node based system enabling you to write shaders directly in Typescript. The shaders are integrated in the editor so that they can be parameterized and reused.

Custom shader to produce a water material

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Procedural foliage

Create grass and other foliage automatically across landscapes that adapt to the angle of surfaces and vertex painted areas.

Procedural generation of instanced grass and foliage