Fri Dec 27 2024

Dev Log - 0.0.50

Features

  • A new asset selection input to make it easier to find assets such as textures and models.
  • Support for array parameters so you can have multiple values per parameter in actor, components and materials
  • Ability to toggle the visibility of objects in the editor. Click the eye icon in the outliner or use the keyboard shortcut key Z to hide/show the current selection of object. The visibility is only changed in the editor so objects hidden in the editor are still visible when playing the game. This enables you to hide objects that are in the way when editing.
  • This update comes with a new World Environment object you can add to your scene to control how the world appears. This currently includes options for ambient occlusion and tone mapping. Ambient occlusion can easily add depth to objects as it adds shadows in crevices to make it look more natural. Tone mapping changes the appearance of colors with multiple built-in options that you can pick that best fit your art direction.
Screenshot_2024-12-19_185036.png

Water Shader Tutorial

  • Want to learn how to make a semi-realistic lake or pond? A water shader tutorial has been published in the documentation for Hology Engine. Great for people who are beginner to experienced in TypeScript programming. Link: https://docs.hology.app/shaders/water-shader-tutorial